Anime Moe Kawaii Weeb Power Armor Paint.Faction Housing Overhaul - Prydwen Quarters.Sanctuary Hot Springs Settlement and Home.Modular Simonov PTRS-41 Anti-Tank Rifle.HN66s and XAZOMNs Distinctive Teeth for FO4.Commonwealth Cuts - KS Hairdos ApachiiSkyHair.Extended Facial Sculpting - now with 90 percent less beta.FSM Body Textures Redux - CBBE Textures and Presets.Skeletal Adjustments for CBBE - Knee Fix.Caliente's Beautiful Bodies Enhancer -CBBE.Kicks And Punches - Unarmed Animations mod.Idle Hands - Male and Female Idle Customization.RAW INPUT - The Ultimate Mouse Sensitivity Fix.Armor and Weapon Keywords Community Resource (AWKCR).I didn't manage to get the old order listed because I was still trying to figure it out and accidentally picked the lines first.Ģ54 FE 1 ccbgsfo4018-gaussrifleprototype.eslĢ54 FE 2 ccbgsfo4019-chinesestealtharmor.eslĢ54 FE 3 ccbgsfo4022-powerarmorskin(camo01).eslĢ54 FE 6 ccbgsfo4044-hellfirepowerarmor.eslĢ54 FE 8 ccfrsfo4002-antimaterielrifle.eslĢ54 FE b ccbgsfo4030-powerarmorskinpurple.eslĢ54 FE c ccbgsfo4032-powerarmorskintan.eslĢ1 15 courser ghost-spectre x-92 armor mashup.espĢ5 19 companion infinite ammo and unbreakable power armour.espīut as I said, I'll very likely delete the holstered weapons Mod and start again. it's not perfect but until you get used to load orders then it's wise to use it LOOT will help you keep them in the right order. you can't just add mods in any order or you can break your game. We'll then be able to see your new load order. select that and choose "Copy Load Order". again along the top bar, far right, you'll see 3 dots. when it's finished, click again (APPLY) and it will move them into the correct order.Īfter that. We can then see the load order you have now.Īlong the top bar you'll see 3 lines. it should find your game.Īlong the top bar, far right, you'll see 3 dots. I also have a lot of Creation Club Content.įirst things first. As I said, not all of the mods that I've used in the first/second playthrough attempts are still there. Although I prefer the Courser Armour Mod more these days, so I might revert back to the infinite ammo mod. I haven't gotten to MacCready with it yet as I had to disable mods as something was making the 'out of time' quest be bugged.)Ĭompanion Infinite Ammo + Power Armour doesn't break (it's something that was bugging me about the Power Armour in the game. No Negative Affinity + Max Affinity (I also used the accelerated version in the earlier playthroughs. If I have to restart the game, which seems to be the case when I uninstall a mod, it will probably be the first to go.)įN Five-SeveN (A really nice gun that I find useful.)Įnclave Radio Freedom (I find the music from the Freedom Radio boring and despite when the Enclave did, I still enjoyed the radio station's music in FO3.) It seems more like a visual update than a useful one. Holstered Weapons by Azar (I don't actually see the point of this mod. Recoilless Energy Weapons (I was getting tired of missing shots.) Reclaim the Boston Airport (second attempt onwards.)Ītomguard/Sanguinaire (the latter is what it's called in the ingame mod list, which is where they're all from.)Ĭourser Ghost-Spectre Mashup (I hope it isn't this one, because I like to RP as a Ghost from Starcraft in the Wasteland using these.)Įnemy scaling Revamped (I know it's not this one because it wasn't on the first playthrough.)Ĭastle Walls Revamped (again, another new mod.)įactions Rebalanced (I like that it gives me better Minutemen.) I'm from England, so I put 'u's in certain wods.įallout Sakhalm (since restarting after the second attempt.) First Note: Be aware that I haven't had all of these mods at the same time through both playthroughs with the problem.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |